
RigKit Advanced
The full rigging and animation toolset: armatures, auto-rig, constraints, controllers, automations and camera rigs in one panel.
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About this script
A complete character rigging and animation toolset in one dockable panel. Build armatures for humans, animals, birds, fish or chains of your own, and let the Auto-rig give them controllers, IK, Bézier IK and FK in one go. Then link anything with constraints, connectors, key morphs and pins, bring characters to life with Kleaner, wiggle, swing, wheels and an expression-driven walk cycle, and polish the animation with keyframe, interpolation and tweening tools, an animation library, camera rigs and layer, text and comp utilities. Every tool can also be run by name from its command line.
What it does
- Bones and armatures for humans, animals, birds, fish and custom chains
- Auto-rig: controllers, IK, Bézier IK and FK in one go
- OCO meta-rigs: save, import and export armature templates
- IK/FK switch, parent, position, orientation and path constraints
- Connector, Key Morph, pins and weighted lists
- 40 controller types, each with its own pictogram
- Kleaner, wiggle, swing, blink, wheel, looper, effector and a walk/run cycle
- Keyframe, interpolation and tweening tools, and an animation library
- Copy and paste animation, non-linear and cel animation
- Camera rigs, Scale Z-Link, framing guides and a 2D multiplane camera
- Layer manager, rename, search and replace, crop precomps, comp settings
- A command line for every tool, and sanity checks with fixes
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