ParallaxKit
Give a flat, layered comp real depth, then fly a camera through it for true parallax.
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Works with
Live demo
Try ParallaxKit
Every layer is pushed back in depth and scaled up so it looks exactly as it did, then the camera really moves. Pick a move, a lens and how the layers are spread, click a layer to focus on it, and switch to the Custom View to see the rig from outside. Parallax off shows the same move on the flat comp.
Setup
Camera
Look
About this script
Apply Parallax pushes the layers of a flat comp (a layered PSD, say) back as 3D cards that keep exactly the look they had in 2D through the camera, spread from Front to Back by even depth, even parallax or at random. Then key a push in, pull out, truck, pedestal, orbit or dolly zoom over the work area, add a handheld shake, focus on any layer, fade the far layers into a depth haze, and let Fix Edges scale up a background that would show its edge. Bake turns the rig into plain keyframes, and Remove puts everything back in 2D.
What it does
- Layers keep their 2D look through the rest camera, at any depth
- Even depth, even parallax or random spacing from Front to Back
- Lens presets from 15 to 200 mm, or the comp's own camera
- Push in, pull out, truck, pedestal, orbit and dolly zoom, eased or linear
- Moves add up, keyed on a rig the camera is parented to
- Handheld shake with Amount, Speed and Rotation
- Focus on a layer, with a Focus Depth to key for rack focus
- Depth haze from the nearest layer to the farthest
- Check and Fix Edges for backgrounds that would show an edge
- Depth nulls for animated layers; track mattes follow their layer
- Bake to plain keyframes, or Remove to go back to 2D
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